This game is the result of the following assignment requirements: Basis: Zelle, chapter 10, assignment 11, also assignment 12.
Some variables have Dutch names, but that shouldn't change the thrill of the game.
Extends the "card" class of exercise 11 created using a method draw (self, win, center) that shows the map in a graphical window.
Use this more extensive class to pull two cards randomly from a stick (of the 52 cards, so we play in contrast to the casino but with one deck at a time) and show these cards on the screen, with the total Blackjack value.
If the total Blackjack value exceeds 21, you lose 3 dollars and start a new game.
On the screen, always see what the total score in dollars so far is.
A young woman disappears when her car breaks down in the middle of the night. The case is hard for Jack's assistant Sam because years ago her ...
See full summary » After testifying against his former colleagues in a corruption trial Sydney detective Jack Kempson (Colin Friels) is reassigned to a unit charged with entering the details of old cases into...
See full summary » Justice means more than punishing those who commit crimes. See full summary » 20 years ago Harold Searle was arrested for having kidnapped and killed a young woman.
It means never giving up in the search for the truth. Now Jack Kempson suspects there was made a mistake and decides to help Searle. After wearing a wire to catch a dirty colleague selling confiscated drugs, detective Jack Kempson is hated by his colleagues.
He also gets 'promoted away' to the basement, where old files get transferred to the national computer database.
Thus he comes across fingerprints, now identifiable, in the 30 year old case of Ashley, the kidnapped son of lottery winners.